![]() The conventional wisdom is that real-time strategy is dead, and thus the series has no future. That leaves StarCraft at something of an impasse. There was reportedly an attempt to reboot StarCraft 2 as a shooter akin to Battlefield, but the project is rumored to have been canceled before seeing the light of day. Designer Dustin Browder is gone, as is writer Chris Metzen. StarCraft 2 keeps chugging along, supported by a passionate but dwindling community and a steady stream of content patches (including a big one that was released just today), but many of its principal developers have long since departed. Today, with StarCraft 2 celebrating its 10th anniversary and no sequel in sight, Blizzard doesn't quite seem to know what to do with its sci-fi strategy series. Coming toward the tail end of the original game's popularity, it seemed to secure the franchise's future for a long time to come. In front of a cheering stadium full of fans in South Korea, a marine chomping on a cigar stepped out and growled, "Hell, it's about time," followed by the now-familiar logo. It didn't get much bigger than StarCraft 2's reveal in 2007. See more articles like this in our Starting Screen archive. ![]() Starting Screen is our weekly column featuring news, commentary, and music to help you get over your case of the Mondays.
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